Gauntlets Damaging combatants poisons them, dealing increasing damage over time. Defeating a poisoned combatant spreads the condition. Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
Gauntlets Damaging combatants poisons them, dealing increasing damage over time. Defeating a poisoned combatant spreads the condition. Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
Pulse Rifle This weapon creates SIVA nanite swarms on rapid hits and precision kills.
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Conjure a well of power that continuously heals those inside it.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Suspend, unravel, and sever effects applied to targets have increased duration.
Dealing damage generates grenade energy. -10 Discipline ▼
Defeating suspended targets grants class ability energy.
Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
Rapid Void weapon final blows create an Orb of Power.
Rapid Kinetic weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Increases reload speed of Kinetic weapons.
Increases reload speed of Void weapons.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Increases the amount of ammo you can carry for Void weapons.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Your decaying Armor Charge has a longer duration.
Reduces melee cooldown when using your class ability.
+10 Resilience ▲
+10 Recovery ▲
+10 Strength ▲
+3 Recovery ▲
+3 Discipline ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.