25 Oct 2024 (Episode: Revenant - S25)

BUILD CUIRASSE

Prismatic Titan

25 Oct 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Leg
Class items
Keywords
Amplified
Darkness debuffs
Transcendence
Restoration
Frost armor
Woven mail
Overshield
Ignition
Scorch
Sever
Suspend
Exotic
  • Cuirass of the Falling Star
    Chest Armor
    Glorious Charge – Greatly increases your Thundercrash damage and grants you damage resistance after impact. Melee final blows while amplified grant you Super energy.
Weapons
  • Lost Signal
    Grenade Launcher
    Area Denial Frame – Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
  • Bitter/Sweet
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Vantage Point
    Pulse Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Thundercrash
    Arc Super | Light Ability
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Thruster
    Class Ability
    While grounded, quickly evade in a lateral direction.
  • Shackle Grenade
    Strand Grenade | Darkness Ability
    Suspend
    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
  • Frenzied Blade
    Strand Melee | Darkness Ability
    Sever
    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Consecration
    Scorch
    Ignition
    While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Purpose
    Restoration
    Amplified
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Armor mods

Helmet armor mods

  • Harmonic Siphon
  • Hands-On (x2)
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Sniper Damage Resistance
    Reduces incoming damage from combatants that are at long range.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Arc Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Enhanced Ether Generator
    Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
  • Kinetic Impacts
    Sustained damage with a Power Grenade Launcher causes the combatant to emit a shockwave that damages nearby combatants. This shockwave can stun Unstoppable Champions.
  • Conductive Cosmic Crystal
    Your Arc abilities, Void abilities, and weapons with the Dark Ether Reaper origin trait do bonus damage to targets that are affected by a Stasis debuff. BOOST: Increase bonus damage to combatants affected by a Stasis debuff.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Breechloaded Grenade Launcher
    Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
  • Trace Evidence
    BOOST: Picking up an Ionic Trace grants an Armor Charge. Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.
  • Power from Pain
    BOOST: Rapidly defeating weakened combatants spawns a Void breach. Rapid final blows against weakened combatants grants you Devour.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
  • Debilitating Wave
    BOOST: While you have an Arc, Void, or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively. Finishers emit a damaging wave that matches the element of your currently equipped Super.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Arc Weapon Surge
... Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Cuirass of the Falling Star
... Melee final blows while amplified grant you Super energy.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon

Trace Evidence
... Rapid precision hits or rapid final blows on targets affected by Jolt or Blind will generate Ionic Traces.

Power from Pain
... Rapid final blows against weakened combatants grants you Devour.
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...

Sever
... Severed targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Debilitating Wave
... Finishers emit a damaging wave that matches the element of your currently equipped Super.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Consecration
...If the wave hits a scorched target, they ignite.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Protection
...While transcendent, the effect is increased.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Facet of Courage
... Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.

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