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Crucible (id: 7md2lda)

Arc Titan

Quick links
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Added
30 Dec 2023 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Blind
Amplified
Jolted
Details ↓
Exotic
  • Cuirass of the Falling Star
    Chest Armor
    Glorious Charge – Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.
Weapons
  • Grand Overture
    Machine Gun
    Wrath of the Colossus – Heavy slug launcher that charges, then fires full auto while the trigger is held.
  • Lodbrok-C
    Auto Rifle
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
  • Undercurrent (Adept)
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
Abilities
  • Thundercrash
    Super Ability
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Thunderclap
    Arc Melee
    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Aspects
  • Touch of Thunder
    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
  • Knockout
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
Fragments
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Ions
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Arc Siphon
    Rapid Arc weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Arc Loader
    Increases reload speed of Arc weapons.
  • Fastball
    Increases grenade throw distance.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Arc Reserves
    Increases the amount of ammo you can carry for Arc weapons.
  • Stasis Resistance
    Reduces incoming Stasis damage from combatants.

Leg armor mods

  • Arc Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Harmonic Holster
    Gradually reloads your stowed Arc weapons over time

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Benevolent Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Using a finisher on a combatant spawns Orbs of Power for your allies. Consumes 3 stacks of Armor Charge.
  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Benevolent Finisher
... Using a finisher on a combatant spawns Orbs of Power for your allies. ...
Orb pickup

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Benevolent Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Arc Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Benevolent Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Arc Weapon Surge
... Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Benevolent Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Benevolent Finisher
... Using a finisher on a combatant spawns Orbs of Power for your allies. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
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