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BOSS

Arc Hunter

Quick links
Added
02 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
Exotic
  • Star-Eater Scales

    Leg Armor

Weapons
  • Final Warning

    Sidearm

Abilities
  • Pulse Grenade

    A grenade that periodically damages targets within its explosion radius.

  • Disorienting Blow

    Striking a target with this melee ability blinds them and amplifies you.

  • Gathering Storm

    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.

  • Marksman's Dodge

    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Aspects
  • Flow State

    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

  • Lethal Current

    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.

Fragments
  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Magnitude

    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.

Armor mods

Helmet armor mods

  • Strand Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.

  • Strand Siphon

    Rapid Strand weapon final blows create Orbs of Power.

Arms armor mods

  • Strand Dexterity

    Faster ready and stow speed for Strand weapons.

  • Strand Loader (x2)

    Increases reload speed of Strand weapons.

Chest armor mods

  • Strand Reserves (x2)

    Increases the amount of ammo you can carry for Strand weapons.

Leg armor mods

  • Strand Weapon Surge (x3)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation (x3)

    Your decaying Armor Charge has a longer duration.

Analysis

Orb generation

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.
Orb pickup

Strand Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Strand Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Strand Weapon Surge
... Your Strand weapons gain a small bonus to damage while you have any Armor Charge. ...
Final blows

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.
Defeating an enemy

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
Your Arc grenades jolt targets. ...

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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