Snap your fingers to create a fan of burning sparks that explode and scorch targets.
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
Conjure a well of power that continuously heals those inside it.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
You apply more scorch stacks to targets.
-10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
Your class ability recharges faster when you scorch targets.
-10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Reduces Super cooldown when using your class ability near targets.
Rapid Solar weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Causing damage with a melee attack reduces your grenade cooldown.
Grants class ability energy when you cause damage with a melee attack.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Automatically collects nearby Orbs of Power when you activate your class ability.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Recovery ▲
+10 Discipline ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.