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Wicked Quest Build

Arc Warlock

Quick links
Added
05 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Getaway Artist

    Gauntlets

Weapons
  • Conditional Finality

    Shotgun

Abilities
  • Chaos Reach

    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. while active to deactivate your Super early, saving Super energy.

  • Ball Lightning

    Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Flashbang Grenade

    An explosive grenade that damages and blinds nearby targets.

Aspects
  • Electrostatic Mind

    Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.

  • Lightning Surge

    While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Amplitude

    Rapidly defeating targets while you are amplified creates an Orb of Power.

  • Spark of Haste

    You have greatly increased resilience, recovery, and mobility while sprinting.

Armor mods

Helmet armor mods

  • Powerful Friends

    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

  • Radiant Light

    Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2.

  • Harmonic Siphon

    Rapid Arc weapon final blows create an Orb of Power

Arms armor mods

  • Arc Loader

    Increases reload speed of Arc weapons.

  • Impact Induction (x2)

    Causing damage with a melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Arc damage from combatants

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Solar Weapon Surge (x3)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Bomber (x3)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x4)

    +10 Resilience ▲

  • Minor Mobility Mod

    +5 Mobility ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Electric Armor

    Gain damage resistance while amplified.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Orb pickup

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Impact Induction
Causing damage with a melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Defeating an enemy

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ball Lightning
... While amplified, Ball Lightning releases additional lightning strikes before detonating.

Electrostatic Mind
... Collecting an Ionic Trace makes you amplified.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
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