Gauntlets : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Gauntlets : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Shotgun This weapon fires blasts of high-damage Arc energy that overpenetrates enemies.
Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. while active to deactivate your Super early, saving Super energy.
An extended range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.
Conjure a well of power that continuously heals those inside it.
An explosive grenade that damages and blinds nearby targets.
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
While critically wounded, your melee and grenade energy regenerates more quickly.
Rapidly defeating targets while you are amplified creates an Orb of Power.
Reduces Super cooldown when using your class ability near targets.
Rapid Arc weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Causing damage with a powered melee attack reduces your grenade cooldown.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces incoming Arc damage from combatants
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Arc damage from combatants.
Gradually reloads your stowed Arc weapons over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Replenishes health each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore grenades. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
Reduces all ability cooldowns when using your class ability near targets.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+3 Resilience ▲
+3 Recovery ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.