Helmet
Helmet
Pulse Rifle
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.
While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
Your Void grenades weaken targets. -20 Discipline ▼
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲
Finisher final blows grant Invisibility. +10 Recovery ▲
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Rapid Void weapon final blows create an Orb of Power.
Gain bonus Super energy on grenade kills.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Your grenade final blows create Orbs of Power.
Faster ready and stow speed for Void weapons.
Reduces flinching from incoming fire while aiming a Void weapon.
Reduces grenade cooldown each time you pick up an Orb of Power.
Your health begins to regenerate immediately after picking up an Orb of Power.
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Automatically collects nearby Orbs of Power when you activate your class ability.
Reduces all ability cooldowns when using your class ability near targets.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Discipline ▲
+10 Recovery ▲
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.