Reflective Vents – While sliding with full class ability energy, you gain a frontal shield that reflects incoming damage. After reflecting damage, your class ability energy is depleted based on the amount of damage reflected.
Paracausal Shot – Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge. The final round in the magazine deals bonus damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus.
Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Abilities
Thundercrash
Super Ability
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
Pulse Grenade
Arc Grenade
A grenade that periodically damages targets within its explosion radius.
Seismic Strike
Arc Melee
Amplified
Blind
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them.
While you are amplified, the blind radius is increased.
Thruster
Class Ability
While grounded, quickly evade in a lateral direction.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Juggernaut
Amplified
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted.
While amplified, the shield blocks significantly more damage before breaking.
Knockout
Amplified
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Arms armor mods
Fastball
Increases grenade throw distance.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Unflinching Kinetic Aim(x2)
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Absolution(x2)
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Distribution(x2)
Reduces all ability cooldowns when using your class ability near targets.
Breakdown
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Juggernaut
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. ...
Antaeus Wards
Reflective Vents – While sliding with full class ability energy, you gain a frontal shield that reflects incoming damage. After reflecting damage, your class ability energy is depleted based on the amount of damage reflected.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Final blows
Hawkmoon
Paracausal Shot – Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge. ...
Defeating an enemy
Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers
Spark of Volts
... Finishers make you amplified.
Keywords
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Juggernaut
... While amplified, the shield blocks significantly more damage before breaking.
Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Seismic Strike
... While you are amplified, the blind radius is increased.
Spark of Volts
... Finishers make you amplified.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Seismic Strike
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around the... While you are amplified, the blind radius is increased.