Move to Survive – Blink further and more frequently, causing targets near you to become volatile. Weapon readies quickly out of Blink and radar remains up. While your Nova Warp Super is active, Dark Blink does not cost Super energy. Provides a moderate benefit to the airborne effectiveness stat of all weapons.
Pinpoint Slug Frame – Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
Abilities
Nova Warp
Super Ability
Volatile
Step between dimensions to subvert the laws of physics.
[Super Secondary] : Teleport a short distance.
[Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile.
Axion Bolt
Void Grenade
A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Blink
Movement Ability
Jump while airborne to teleport a short distance.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Weaken
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Void Breach
Volatile
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Armor mods
Deep stone crypt raid mods
Enhanced Suppressor Augment
This mod's perks are only active in the "Deep Stone Crypt" raid.
Multiple copies of this mod stack and improve its effects.
With the Suppressor Augment, you take decreased damage from powerful foes.
With no augment, grenades temporarily stun your targets.
Helmet armor mods
Harmonic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons
Strand Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Arms armor mods
Harmonic Dexterity
Faster ready and stow speed for Void weapons
Firepower
Your grenade final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Chest armor mods
Unflinching Harmonic Aim(x2)
Reduces flinching from incoming fire while aiming a Void weapon
Unflinching Strand Aim
Reduces flinching from incoming fire while aiming a Strand weapon.
Leg armor mods
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Strand Holster
Gradually reloads your stowed Strand weapons over time.
Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
You gain a bonus to mobility while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation
Your decaying Armor Charge has a longer duration.
Outreach
Reduces melee cooldown when using your class ability.
Artifact perks
Hail The Storm
Shattering frozen targets and Stasis crystals deals increased damage.
Shattering Stasis crystals releases shards of ice that damage and slow targets.
Origin Perk Specialization I
Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets Origin Traits.
Additionally, weapons with these traits are always overcharged.
Flame, Fiber, and Freeze
Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Origin Perk Specialization II
Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance Origin Traits.
Additionally, weapons with these traits are always overcharged.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Dragon's Bite
Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.
Wearing Season of the Wish armor increases this chance.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Font of Agility
... You gain a bonus to mobility while you have any Armor Charge. ...
Class Ability cooldown
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Firepower
Your grenade final blows create Orbs of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Keywords
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Nova Warp
...A fully charged attack makes targets volatile.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Echo of Cessation
... Defeating volatile targets creates a Void Breach.