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FOETRACER dps survivor (id: 6ikiniy)

Solar Hunter

Quick links
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Added
12 Dec 2023 (Season of the Wish - S23)

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet armor mods
Arms armor mods
Chest armor mods
Leg armor mods
Class item armor mods
Keywords
Scorch
Cure
Restoration
Ignition
Radiant
Details ↓
Exotic
  • Foetracer
    Helmet
    Relentless Tracker – Damaging a powerful combatant or Guardian with an ability grants you a temporary bonus to weapon damage matching your subclass type. Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.
Weapons
  • Vex Mythoclast
    Fusion Rifle
    Timeless Mythoclast – This weapon fires full auto when in its default firing mode.
  • Code Duello
    Rocket Launcher
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
  • Heritage
    Shotgun
    Pinpoint Slug Frame – Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
Abilities
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Knife Trick
    Solar Melee
    Throw a fan of flaming knives that scorch targets on hit.
Aspects
  • Gunpowder Gamble
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Harmonic Siphon
    Rapid Solar weapon final blows create an Orb of Power
  • Heavy Ammo Finder (x2)
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Void Resistance (x2)
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Innervation (x2)
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Wished into Being
    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Torch
    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Foetracer
... Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
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