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PVE Second Chance

Void Titan

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Added
23 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Second Chance

    Gauntlets Gain a second charge of your Shield Throw melee. Your Shield Throw melee now weakens targets and becomes shield-piercing, stunning Barrier Champions. When you stun a Barrier Champion with your Shield Throw melee, you regain a melee charge.

Weapons
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Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

  • Shield Throw

    Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.

  • Ward of Dawn

    Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Aspects
  • Controlled Demolition

    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

  • Offensive Bulwark

    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.

Fragments
  • Echo of Provision

    Damaging targets with grenades grants melee energy. -10 Strength ▼

  • Echo of Undermining

    Your Void grenades weaken targets. -20 Discipline ▼

  • Echo of Harvest

    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼

  • Echo of Starvation

    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼

Armor mods

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Hands-On (x2)

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Font of Vigor

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.

Chest armor mods

  • Void Reserves (x2)

    Increases the amount of ammo you can carry for Void weapons.

  • Melee Damage Resistance

    Reduces incoming damage from combatants that are at point-blank range.

Leg armor mods

  • Invigoration

    Reduces melee cooldown each time you pick up an Orb of Power.

  • Void Weapon Surge

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Outreach (x2)

    Reduces melee cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Discipline Mod (x2)

    +10 Discipline ▲

  • Strength Mod

    +10 Strength ▲

Artifice armor mods

  • Strength-Forged

    +3 Strength ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Electric Armor

    Gain damage resistance while amplified.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...

Font of Vigor
... You gain a bonus to strength while you have any Armor Charge. ...
Ability cooldown

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Echo of Provision
Damaging targets with grenades grants melee energy. ...

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Devour
Feast on the energy of your defeated foes. ...

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Undermining
Your Void grenades weaken targets. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
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