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[S21] Void Ability Grenade Build

Void Warlock

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Added
25 May 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Contraverse Hold

    Gauntlets

Weapons
  •  
Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Nova Bomb: Cataclysm

    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Pocket Singularity

    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Aspects
  • Feed the Void

    Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.

  • Chaos Accelerant

    : Hold to overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of the vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Has submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast.

Fragments
  • Echo of Expulsion

    +10 Intellect ▲ Void ability final blows cause targets to explode.

  • Echo of Remnants

    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.

  • Echo of Instability

    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.

  • Echo of Cessation

    Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.

Armor mods

Helmet armor mods

  • Ashes to Assets (x2)

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Grenade Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Void damage from combatants

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Orbs of Restoration

    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Void Scavenger

    Void weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Distribution (x3)

    Reduces all ability cooldowns when using your class ability near targets.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Minor Discipline Mod

    +5 Discipline ▲

  • Recovery Mod (x2)

    +10 Recovery ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

Analysis

Orb generation

Firepower
Your grenade final blows create Orbs of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Final blows

Echo of Expulsion
... Void ability final blows cause targets to explode.

Feed the Void
... While Devour is active, final blows restore health and extend Devour.

Firepower
Your grenade final blows create Orbs of Power.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Defeating an enemy

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Keywords

Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Devour

Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
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