Gauntlets
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. Provides a moderate benefit to Shotgun airborne effectiveness and reload speed.
Weapons
Tractor Cannon
Shotgun
This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage.
Abilities
Scatter Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Towering Barricade
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Ward of Dawn
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Aspects
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Expulsion
Void ability final blows cause targets to explode.
+10 Intellect ▲
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Armor mods
Helmet armor mods
Kinetic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Void Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Arms armor mods
Kinetic Dexterity
Faster ready and stow speed for Kinetic weapons.
Fastball
Increases grenade throw distance.
Void Loader
Increases reload speed of Void weapons.
Chest armor mods
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Unflinching Void Aim(x2)
Reduces flinching from incoming fire while aiming a Void weapon.
Leg armor mods
Kinetic Holster
Gradually reloads your stowed Kinetic weapons over time.
Void Weapon Surge(x2)
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod(x2)
+10 Resilience ▲
Recovery Mod(x3)
+10 Recovery ▲
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Overcharged Armory
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Electric Armor
Gain damage resistance while amplified.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Armor Charge effect
Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Echo of Expulsion
Void ability final blows cause targets to explode. ...
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.
No Backup Plans
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. While you have a Void overshield, Shotguns deal additional damage, and Shotgun final blows refresh the overshield. ...
Techeun's Regalia Plate
Generate Awoken Favors with fewer final blows. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
No Backup Plans
While using a Void subclass, rapid Shotgun final blows or defeating a powerful combatant with a Shotgun will grant a Void overshield and start health regeneration. ...
Devour
Feast on the energy of your defeated foes. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...