Absorption Cells – Final blows with weapons matching your equipped Super damage type grant you Super energy. When your Super energy is full, you instead gain a temporary bonus to weapon damage of that type.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Daybreak
Super Ability
Fashion Solar Light into blades and smite your foes from the sky.
Your Daybreak projectiles launch a streak of deadly flames on impact.
Healing Grenade
Solar Grenade
Restoration
Cure
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Celestial Fire
Solar Melee
Scorch
Ignition
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Touch of Flame
Restoration
Cure
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Heat Rises
Restoration
Cure
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Ember of Empyrean
Restoration
Radiant
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Armor mods
Helmet armor mods
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Arms armor mods
Solar Loader
Increases reload speed of Solar weapons.
Fastball
Increases grenade throw distance.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your shields become broken, you gain temporary damage reduction.
Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge consume
Emergency Reinforcement
... Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Ability cooldown
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows
Mantle of Battle Harmony
Absorption Cells – Final blows with weapons matching your equipped Super damage type grant you Super energy. ...
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Cure
You are healed in a burst of mending Solar Light.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.