10 Jul 2023 (Season of the Deep - S21)

Cyrtarachne's Facade (id: 5jrczva)

Strand Hunter

10 Jul 2023 (Season of the Deep - S21)

Links
Youtube -> DIM ->

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Unravel
Sever
Suspend
Details ↓
Exotic
  • Cyrtarachne's Facade
    Helmet
    Acrobat's Focus – Gain Woven Mail when activating grapple. Increased flinch resistance while Woven Mail is active.
Weapons
  • Quicksilver Storm
    Auto Rifle
    Rocket Tracers – Landing multiple hits turns your next shot into a homing micro-rocket.
  • Apex Predator
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Explosive Personality
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
Abilities
  • Silkstrike
    Super Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. [Grenade] : Use the grapple to move forward quickly.
  • Grapple
    Strand Grenade
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Threaded Spike
    Strand Melee
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Ensnaring Slam
    Suspend
    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
  • Widow's Silk
    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Fragments
  • Thread of Continuity
    Suspend
    Sever
    Unravel
    Suspend, unravel, and sever effects applied to targets have increased duration.
  • Thread of Generation
    -10 Discipline ▼ Dealing damage generates grenade energy.
  • Thread of Ascent
    +10 Mobility ▲ Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
  • Thread of Mind
    Suspend
    Defeating suspended targets grants class ability energy.
Armor mods

Helmet armor mods

  • Hands-On
    Gain bonus Super energy on melee kills.
  • Strand Siphon
    Rapid Strand weapon final blows create Orbs of Power.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Firepower
    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Strand Weapon Surge (x2)
    Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Conductive Cosmic Needle
    Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
  • Squad Goals
    Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
  • Improved Unraveling
    Increases the amount of damage dealt by unraveling a target.
  • Authorized Mods: Void
    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Strand
    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Arc
    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Strand Soldier
    Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
  • Counter Charge
    Gain a stack of Armor Charge when you stun a Champion.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
  • Overload Scout Rifle
    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge effect

Strand Weapon Surge
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Thread of Generation
... Dealing damage generates grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Thread of Mind
Defeating suspended targets grants class ability energy.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equippe... Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equippe... Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

Keywords

Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel

The target is permeated with destructive [Strand] Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your [Strand] Strand weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Suspend

The target is immobilized by a web of [Strand] Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and [Stagger] Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
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