Gauntlets When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Gauntlets When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Machine Gun Final blows with this weapon generate stunning lighting strikes from above. Strong against Overload Champions.
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
You apply more scorch stacks to targets.
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
Radiant and restoration effects applied to you have increased duration.
Gain bonus Super energy on melee kills.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Your powered melee final blows create Orbs of Power.
Increases reload speed of Arc weapons.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Solar damage from combatants.
Increases the amount of ammo you can carry for Arc weapons.
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore melee abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
+10 Resilience ▲
+10 Discipline ▲
+10 Recovery ▲
+3 Recovery ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.