Peregrine Strike – All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Sentinel Shield
Super Ability
[Super] : Summon a shield of Void Light.
While Sentinel Shield is active:
[Light Attack] : Attack.
[Block] : Block.
: Perform a Shield Throw.
Guard with Sentinel Shield to create a defensive wall that draws hostile fire. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Bash
Void Melee
Overshield
Suppression
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
Overshield
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Persistence
Invisibility
Devour
Overshield
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
Invisibility
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Vigilance
Overshield
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Hands-On(x2)
Gain bonus Super energy on melee kills.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Fastball
Increases grenade throw distance.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Harmonic Resistance
Reduces incoming Void damage from combatants
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Proximity Ward
Gain a powerful overshield while performing your finisher.
Outreach
Reduces melee cooldown when using your class ability.
Artifact perks
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Transference
Gain increased grenade and melee damage while transcendent.
Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Counter Energy
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Press The Advantage
Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-barrier Submachine Gun
Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Submachine Guns are always overcharged when the modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Unstoppable Scout Rifle
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Echo of Obscurity
... Finisher final blows grant Invisibility.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Echo of Obscurity
... Finisher final blows grant Invisibility.
Proximity Ward
Gain a powerful overshield while performing your finisher.
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Obscurity
... Finisher final blows grant Invisibility.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...