Upgraded Sensor Pack – Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Cayde's Retribution – Pick up Orbs of Power or land precision hits to charge this weapon's Super bar. Once full, [Alternate Weapon Action] to fire Golden Gun shots.
Summon a precision flaming pistol that disintegrates targets with Solar Light.
Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits.
Benefits from being radiant.
Tripmine Grenade
Solar Grenade
Scorch
Ignition
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Proximity Explosive Knife
Solar Melee
Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Acrobat's Dodge
Class Ability
Radiant
Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Gunpowder Gamble
Scorch
Ignition
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Knock 'Em Down
Radiant
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
Ember of Eruption
Ignition
+10 Strength ▲
Your Solar ignitions have increased area of effect.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Solace
Restoration
Radiant
Radiant and restoration effects applied to you have increased duration.
Armor mods
Helmet armor mods
Harmonic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons
Kinetic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
In-Flight Compensator
Increases the airborne effectiveness of all equipped weapons.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Kinetic Loader
Increases reload speed of Kinetic weapons.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Unflinching Kinetic Aim(x2)
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Unflinching Harmonic Aim
Reduces flinching from incoming fire while aiming a Solar weapon
Leg armor mods
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Harmonic Holster
Gradually reloads your stowed Solar weapons over time
Class item armor mods
Time Dilation
Your decaying Armor Charge has a longer duration.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Artifact perks
Expanding Abyss
Void sources deal increased damage to weakened targets.
Transference
Gain increased grenade and melee damage while transcendent.
Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants.
Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
Saint's Inspiration
Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Galvanic Armor
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Breakdown
Orb generation
Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Melee cooldown
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Eruption
... Your Solar ignitions have increased area of effect.
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.