Gauntlets
Gauntlets
Auto Rifle
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
Press and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Primary ammo weapons do increased damage to Stasis crystals and frozen targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Defeating slowed or frozen targets grants you class ability energy. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
You gain grenade energy each time you take damage from targets. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Rapid Kinetic weapon final blows create an Orb of Power.
When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a melee attack reduces your grenade cooldown.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces flinching from incoming fire while aiming a Void weapon.
Reduces grenade cooldown each time you pick up an Orb of Power.
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Reduces all ability cooldowns when using your class ability near targets.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Recovery ▲
+10 Discipline ▲
+10 Recovery ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.