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nez ammo pickup

Void Warlock

Quick links
Added
09 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Root of nightmares armor mod
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Transversive Steps

    Leg Armor

Weapons
  •  
Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Nova Bomb: Vortex

    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb creates a singularity that pulls targets inward and continually damages those trapped inside.

  • Empowering Rift

    Conjure a well of power that increases weapon damage for those inside it.

  • Pocket Singularity

    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Aspects
  • Feed the Void

    Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.

  • Child of the Old Gods

    Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.

Fragments
  • Echo of Remnants

    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.

  • Echo of Undermining

    Your Void grenades weaken targets. -20 Discipline ▼

  • Echo of Leeching

    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲

  • Echo of Persistence

    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼

Armor mods

Root of nightmares armor mods

  • Release Recover (x4)

    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.

Helmet armor mods

  • Solar Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.

  • Hands-On

    Gain bonus Super energy on melee kills.

  • Stasis Siphon

    Rapid Stasis weapon final blows create an Orb of Power.

Arms armor mods

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Fastball

    Increases grenade throw distance.

Chest armor mods

  • Solar Reserves (x2)

    Increases the amount of ammo you can carry for Solar weapons.

  • Void Resistance

    Reduces incoming Void damage from combatants.

Leg armor mods

  • Stasis Scavenger

    Stasis weapons get bonus reserves when picking up ammo used by that weapon.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

  • Solar Scavenger

    Solar weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Minor Mobility Mod

    +5 Mobility ▲

  • Minor Resilience Mod (x2)

    +5 Resilience ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Improved Unraveling

    Increases the amount of damage dealt by unraveling a target.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Stasis Siphon
Rapid Stasis weapon final blows create an Orb of Power.
Orb pickup

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Melee cooldown

Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Final blows

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Feed the Void
... While Devour is active, final blows restore health and extend Devour.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Stasis Siphon
Rapid Stasis weapon final blows create an Orb of Power.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Defeating an enemy

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Feed the Void
Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Undermining
Your Void grenades weaken targets. ...

Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
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