26 May 2025 (Episode: Heresy - S26)

Warlock Glaive Build #Heresy RiteOfTheNine

Arc Warlock

26 May 2025 (Episode: Heresy - S26)

Notes

Here is the Warlocks version of the Titan Stronghold build.

100 resil 70 rec - font of vigor on your gloves add +30 100 disc 70 str - font of restoration on your bond add +30 = 4x 100 stats. It’s really not that much of an issue if you only get around max 80 stats because of your limited armour. - Get Incisor or craft The Call with the perk Slice. Grind activities to get Refusal of the call (Glaive) with the perk Slice. Give your crafted glaive good enough handling speed, and max shield duration. Or at least 50+. If you use “The Enigma” glaive with whatever Kinetic / heavy slot weapon, then switch your artifact mods correctly. - There might be a little learning curve with weapon swaps because unlike the Titan, Warlocks need to play aggressive and up close. You can use any heavy weapon you like. Maybe a fusion rifle with the Artifact mod: Particle Reconstruction ? Refund “Disrupter Spike” and switch between these two MODS if you plan on using a fusion rifle. - Final Tip: HOLD down your block button and use your melee. Your glaive attacks way faster doing so. - Thanks for the support. I hope you enjoy the build as much as I do. Feel free to leave a comment on my youtube video if you have a suggestion for improvements. - @Shukaio on YouTube

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Bolt charge
Amplified
Blind
Jolted
Exotic
  • Necrotic Grip
    Gauntlets
    Grasp of the Devourer – Damaging a target with melee poisons them, dealing increasing damage over time. Defeating a poisoned target spreads the condition. Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
Weapons
  • Edge of Action
    Glaive
    Edge of Action – Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile attack. Projectile final blows create a volatile detonation and grant Volatile Rounds.
  • Hero of Ages
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • Incisor (Adept)
    Trace Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Chaos Reach
    Super Ability
    Jolted
    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. [Super] while active to deactivate your Super early, saving Super energy.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Chain Lightning
    Arc Melee
    Amplified
    Jolted
    An extended range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Ionic Sentry
    Bolt Charge
    Blind
    Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. : Deploy the Ionic Sentry, blinding nearby targets on initial impact.
  • Arc Soul
    Amplified
    Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
  • Spark of Frequency
    Amplified
    Bolt Charge
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Volts
    Amplified
    Bolt Charge
    +10 Recovery ▲ Finishers make you amplified and grant you a stack of Bolt Charge.
  • Spark of Instinct
    Jolted
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Strand Siphon
    Rapid Strand weapon final blows create Orbs of Power.

Arms armor mods

  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.
  • Font of Vigor
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Arc damage from combatants
  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.

Leg armor mods

  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Font of Restoration
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • To Shreds
    Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration. BOOST: Unravelling projectiles deal increased damage. These deal further increased damage to severed targets.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Exhausted targets deal reduced outgoing damage.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • No Bell
    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling. BOOST: Threadlings sever targets that they damage.
  • Disruptor Spike
    Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
  • Photonic Flare
    Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • Beam Medic
    Rapid Trace Rifle final blows heal you and nearby allies. Powerful combatants increase the amount.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. BOOST: Strand weapons deal increased damage to Strand debuffed targets.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Font of Restoration
... You gain a bonus to recovery while you have any Armor Charge. ...

Font of Vigor
... You gain a bonus to strength while you have any Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Melee cooldown

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Edge of Action
... Projectile final blows create a volatile detonation and grant Volatile Rounds.

No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. ...

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies. ...
Defeating an enemy

Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. ...

To Shreds
... Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Necrotic Grip
... Defeating a poisoned target spreads the condition. ...

Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
... Finishers make you amplified and grant you a stack of Bolt Charge.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Chain Lightning
An extended range melee that jolts your target and chains lightning to nearby targets. ...

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Chain Lightning
... While amplified, it creates an additional set of chains.

Arc Soul
... While amplified, your Arc Souls are supercharged and gain increased fire rate.

Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.

Spark of Volts
... Finishers make you amplified and grant you a stack of Bolt Charge.
Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. ...

Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.

Spark of Volts
... Finishers make you amplified and grant you a stack of Bolt Charge.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Ionic Sentry
... : Deploy the Ionic Sentry, blinding nearby targets on initial impact.

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