28 Mar 2025 (Episode: Heresy - S26)

PRIMSATIC MASK

Prismatic Hunter
PvP
Trials

28 Mar 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Darkness debuffs
Transcendence
Radiant
Threadling
Jolted
Ignition
Scorch
Freeze
Shatter
Slow
Unravel
Sever
Volatile
Exotic
  • Mask of Bakris
    Helmet
    Light Shift – While you have a Stasis Super equipped, your dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons deal increased damage for a short time.
Weapons
  • Legend of Acrius
    Shotgun
    Shock Blast – This weapon fires blasts of high-damage Arc energy that overpenetrates enemies.
  • Matador 64
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • Redrix's Estoc
    Pulse Rifle
    Legacy PR-55 Frame – Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.
Abilities
  • Silence and Squall
    Stasis Super | Darkness Ability
    Slow
    Freeze
    Summon two Stasis kamas, Silence and Squall, that you throw one after another. Silence : Creates a flash-freeze blast that freezes and damages targets. Squall : Creates a Stasis Storm that slows and damages targets caught inside.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Threaded Spike
    Strand Melee | Darkness Ability
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Winter's Shroud
    Slow
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Ruin
    Ignition
    Freeze
    Shatter
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Solitude
    Transcendence
    Sever
    Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
  • Facet of Defiance
    Scorch
    Jolted
    Volatile
    Slow
    Sever
    +10 Recovery ▲ Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Armor mods

Helmet armor mods

  • Harmonic Targeting
  • Harmonic Siphon
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Unflinching Harmonic Aim
  • Unflinching Arc Aim
    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Arc Holster
    Gradually reloads your stowed Arc weapons over time.

Class item armor mods

  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Elemental Supercharger
    Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • No Bell
    Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling. BOOST: Threadlings sever targets that they damage.
  • Disruptor Spike
    Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. BOOST: Strand weapons deal increased damage to Strand debuffed targets.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. ...

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. ...

Transcendence
...Defeating targets while Transcendent extends its duration.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Solitude
... While transcendent, the severing blast is bigger.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Facet of Solitude
Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Facet of Courage
... Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Silence and Squall
... Squall : Creates a Stasis Storm that slows and damages targets caught inside.

Winter's Shroud
Dodging slows nearby target... Slowing targets briefly increases your class ability regeneration.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Shatter

When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲

Silence and Squall
... Silence : Creates a flash-freeze blast that freezes and damages targets. ...

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