Helmet
Helmet
Grenade Launcher
Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Dodging slows nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign. Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Dramatically increases weapon stability, weapon aim assist, weapon airborne effectiveness, mobility, resilience, and recovery after freezing a target with Stasis. -10 Strength ▼
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Increases the damage and size of the burst of Stasis when you destroy a Stasis crystal or defeat a frozen target.
+10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed.
Reduces Super cooldown when using your class ability near targets.
Rapid Stasis weapon final blows create an Orb of Power
Gain bonus Super energy on melee kills.
Your powered melee final blows create Orbs of Power.
Causing damage with a melee attack reduces your grenade cooldown.
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+5 Mobility ▲
+10 Mobility ▲
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.