16 Aug 2023 (Season of the Deep - S21)

Vesper Build

Arc Warlock
PvE
Lost Sectors

16 Aug 2023 (Season of the Deep - S21)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Exotic
  • Vesper of Radius
    Chest Armor
    Planetary Torrent – Rifts periodically release Arc shockwaves. Final blows with these shockwaves create an Arc explosion. While an Arc Super is equipped, the shockwaves and subsequent explosions blind nearby targets. Rift energy recharges faster when you are surrounded by targets.
Weapons
  • Thunderlord
    Machine Gun
    Reign Havoc – Final blows with this weapon generate stunning lighting strikes from above. Strong against Overload Champions.
  • Nezarec's Whisper
    Glaive
    Adaptive Glaive – Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time [Melee] : Kinetic melee combo
  • Nameless Midnight
    Scout Rifle
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
  • Chaos Reach
    Super Ability
    Jolted
    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. [Super] while active to deactivate your Super early, saving Super energy.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Ball Lightning
    Arc Melee
    Amplified
    Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Electrostatic Mind
    Amplified
    Ionic Trace
    Jolted
    Blind
    Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
  • Arc Soul
    Amplified
    Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
  • Spark of Discharge
    Ionic Trace
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Ions
    Ionic Trace
    Jolted
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
Armor mods

Helmet armor mods

  • Arc Siphon (x2)
    Rapid Arc weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Grenade Kickstart (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Arc Reserves (x2)
    Increases the amount of ammo you can carry for Arc weapons.
  • Stasis Resistance
    Reduces incoming Stasis damage from combatants.

Leg armor mods

  • Arc Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon.
  • Elemental Charge
    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Shock and Awe
    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
  • Lightning Strikes Twice
    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
  • Thunderous Retort
    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
  • Amped Up
    Stay amplified longer while your Arc subclass is equipped.
  • Authorized Mods: Arc
    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Overcharged Armory
    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
  • Counter Charge
    Gain a stack of Armor Charge when you stun a Champion.
  • Electric Armor
    Gain damage resistance while amplified.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
  • Overload Scout Rifle
    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

Breakdown

Orb generation

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Vesper of Radius
... Final blows with these shockwaves create an Arc explosion. ...

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Techeun's Regalia Gloves
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Thunderlord
Reign Havoc – Final blows with this weapon generate stunning lighting strikes from above. ...

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Defeating an enemy

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trac... Collecting an Ionic Trace makes you amplified.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ball Lightning
... While amplified, Ball Lightning releases additional lightning strikes before detonating.

Electrostatic Mind
... Collecting an Ionic Trace makes you amplified.

Arc Soul
... While amplified, your Arc Souls are supercharged and gain increased fire rate.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
... Your Arc grenades jolt targets.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Comments

Add comment
Top