Leg Armor Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage.
Leg Armor Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage.
Trace Rifle Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against Overload Champions.
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Conjure a well of power that continuously heals those inside it.
A woven projectile that reweaves itself into Threadlings while in flight.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay. Threadling final blows create a Tangle.
Super final blows emit a suspending burst from the target. +10 Resilience ▲
Landing rapid precision hits emits a severing burst from the target.
Suspend, unravel, and sever effects applied to targets have increased duration.
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Gain bonus Super energy on melee kills.
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Increases grenade throw distance.
Increases reload speed of Arc weapons.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces flinching from incoming fire while aiming an Arc weapon.
Reduces grenade cooldown each time you pick up an Orb of Power.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+10 Intellect ▲
+10 Recovery ▲
+3 Recovery ▲
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Increases the amount of damage dealt by unraveling a target.
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.