Trace Rifle Laser damage has three power levels that oscillate while the trigger is held down.
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Dodging makes you invisible.
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline ▲
Finisher final blows grant Invisibility. +10 Recovery ▲
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Rapid Void weapon final blows create an Orb of Power.
When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies.
Increases the drop chance of Special ammo on kill.
Increases reload speed of Void weapons.
Grants class ability energy when you cause damage with a powered melee attack.
Grants class ability energy when you cause damage with a grenade.
Reduces incoming damage from combatants that are at point-blank range.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces grenade cooldown each time you pick up an Orb of Power.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Automatically collects nearby Orbs of Power when you activate your class ability.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.