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Equipped 7/30/2023, 1:56:40 PM

Solar Titan

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Added
31 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Loreley Splendor Helm

    Helmet

Weapons
  • No Time to Explain

    Pulse Rifle

Abilities
  • Healing Grenade

    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

  • Hammer of Sol

    Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.

  • Hammer Strike

    After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.

Aspects
  • Roaring Flames

    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

  • Sol Invictus

    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Fragments
  • Ember of Wonder

    Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience ▲

  • Ember of Torches

    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼

  • Ember of Beams

    Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲

  • Ember of Solace

    Radiant and restoration effects applied to you have increased duration.

Armor mods

Helmet armor mods

  • Kinetic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

  • Arc Targeting (x2)

    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Kinetic Loader

    Increases reload speed of Kinetic weapons.

  • Fastball

    Increases grenade throw distance.

  • Arc Dexterity

    Faster ready and stow speed for Arc weapons.

Chest armor mods

  • Unflinching Kinetic Aim (x2)

    Reduces flinching from incoming fire while aiming a Kinetic weapon.

  • Unflinching Arc Aim

    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Insulation

    Reduces class ability cooldown each time you pick up an Orb of Power.

  • Arc Holster

    Gradually reloads your stowed Arc weapons over time.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Utility Kickstart (x2)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Minor Recovery Mod

    +5 Recovery ▲

  • Minor Resilience Mod

    +5 Resilience ▲

  • Recovery Mod (x3)

    +10 Recovery ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Electric Armor

    Gain damage resistance while amplified.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Defeating an enemy

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Sol Invictus
...Entering a Sunspot applies restoration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
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