Gauntlets
Gauntlets
Pulse Rifle
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
A grenade that creates a horizontal wall of burning Void Light.
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
: Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. : Block. : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and Guarding allies makes the shield last longer.
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.
Void ability final blows cause targets to explode. +10 Intellect â–²
Melee final blows start health regeneration for you and nearby allies. +10 Resilience â–²
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength â–²
Finisher final blows grant Invisibility. +10 Recovery â–²
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Rapid Kinetic weapon final blows create an Orb of Power.
Gain bonus Super energy on melee kills.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.
Your powered melee final blows create Orbs of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.
Increases the amount of ammo you can carry for Void weapons.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
+10 Resilience â–²
+10 Discipline â–²
+10 Intellect â–²
+5 Intellect â–²
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.