🌀Synthocep

Void Titan

Quick links
Added
11 Jul 2023 (Season of the Deep - S21)
Activities
PvE

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Exotic
  • Synthoceps

    Gauntlets

Weapons
  • Outbreak Perfected

    Pulse Rifle

Abilities
  • Rally Barricade

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

  • Void Wall

    A grenade that creates a horizontal wall of burning Void Light.

  • Shield Throw

    Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.

  • Sentinel Shield

    : Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. : Block. : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and Guarding allies makes the shield last longer.

Aspects
  • Controlled Demolition

    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

  • Offensive Bulwark

    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.

Fragments
  • Echo of Expulsion

    Void ability final blows cause targets to explode. +10 Intellect â–²

  • Echo of Leeching

    Melee final blows start health regeneration for you and nearby allies. +10 Resilience â–²

  • Echo of Instability

    Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength â–²

  • Echo of Obscurity

    Finisher final blows grant Invisibility. +10 Recovery â–²

Armor mods

Helmet armor mods

  • Font of Wisdom

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Hands-On

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Font of Focus

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Font of Vigor

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.

Chest armor mods

  • Void Reserves

    Increases the amount of ammo you can carry for Void weapons.

  • Charged Up (x2)

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Orbs of Restoration

    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Font of Restoration

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

General armor mods

  • Resilience Mod

    +10 Resilience â–²

  • Discipline Mod

    +10 Discipline â–²

  • Intellect Mod (x2)

    +10 Intellect â–²

  • Minor Intellect Mod

    +5 Intellect â–²

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Font of Wisdom
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Font of Wisdom
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Vigor
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Font of Wisdom
... You gain a bonus to intellect while you have any Armor Charge. ...

Font of Restoration
... You gain a bonus to recovery while you have any Armor Charge. ...

Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...

Font of Vigor
... You gain a bonus to strength while you have any Armor Charge. ...
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Echo of Expulsion
Void ability final blows cause targets to explode. ...

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Echo of Obscurity
Finisher final blows grant Invisibility. ...
Defeating an enemy

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
Finishers

Echo of Obscurity
Finisher final blows grant Invisibility. ...

Keywords

Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Obscurity
Finisher final blows grant Invisibility. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...

Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
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