Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Arc Conductor – When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Gathering Storm
Super Ability
Jolted
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Pulse Grenade
Arc Grenade
A grenade that periodically damages targets within its explosion radius.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Flow State
Amplified
Jolted
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Lethal Current
Jolted
Blind
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Rapid Arc weapon final blows create an Orb of Power
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your shields become broken, you gain temporary damage reduction.
Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Harmonic Resistance
Reduces incoming Arc damage from combatants
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Leg armor mods
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Armor Charge create
Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge consume
Emergency Reinforcement
... Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Assassin's Cowl
Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Defeating an enemy
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Flow State
Defeating a jolted target makes you amplified. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers
Assassin's Cowl
... Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Keywords
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Shock
... Your Arc grenades jolt targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Lethal Current
... Damaging any jolted target with melee attacks also blinds them.