Illegally Modded Holster – Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
Looks Can Kill – This weapon fires shield-piercing ammunition and comes with a scope. Strong against Barrier Champions. Breaking a matched shield or piercing a Champion's barrier will cause the target to ignite.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Gathering Storm
Super Ability
Jolted
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Storm Grenade
Arc Grenade
A grenade that calls down a focused lightning storm.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Strafe Jump
Movement Ability
While airborne, jump a second time with strong directional control.
Aspects
Tempest Strike
Jolted
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Lethal Current
Jolted
Blind
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods
Helmet armor mods
Strand Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.
Arms armor mods
Fastball
Increases grenade throw distance.
Solar Dexterity
Faster ready and stow speed for Solar weapons.
Strand Dexterity
Faster ready and stow speed for Strand weapons.
Chest armor mods
Unflinching Solar Aim
Reduces flinching from incoming fire while aiming a Solar weapon.
Unflinching Strand Aim
Reduces flinching from incoming fire while aiming a Strand weapon.
Leg armor mods
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Strand Holster
Gradually reloads your stowed Strand weapons over time.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Flame, Fiber, and Freeze
Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
Kindling Trigger
Radiant causes Solar weapons to apply scorch to unscorched combatants.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Origin Perk Specialization II
Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance Origin Traits.
Additionally, weapons with these traits are always overcharged.
Heart of the Flame
Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Pulse Rifle
Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Dragon's Bite
Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.
Wearing Season of the Wish armor increases this chance.
Breakdown
Orb generation
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.
Techeun's Regalia Grips
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Techeun's Regalia Mask
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Keywords
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Shock
... Your Arc grenades jolt targets.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Lethal Current
... Damaging any jolted target with melee attacks also blinds them.