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Stronghold Void TANK

Void Titan

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Added
04 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Stronghold

    Gauntlets Maximizes guard stats on equipped Swords. You take reduced damage while blocking with a Sword. Rapidly damaging targets after blocking shots with a Sword grants restoration for a duration determined by the number of shots blocked.

Weapons
  • Malfeasance

    Hand Cannon Shoot tainted slugs that burrow into combatants. Stacking enough slugs causes them all to explode, stunning surviving combatants. Strong against Unstoppable Champions.

Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

  • Shield Throw

    Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.

  • Ward of Dawn

    Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Aspects
  • Controlled Demolition

    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

  • Bastion

    Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Fragments
  • Echo of Remnants

    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.

  • Echo of Reprisal

    Final blows when surrounded by combatants grant Super energy.

  • Echo of Instability

    Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲

  • Echo of Starvation

    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼

Armor mods

Helmet armor mods

  • Void Siphon

    Rapid Void weapon final blows create an Orb of Power.

  • Heavy Ammo Scout

    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Focusing Strike

    Grants class ability energy when you cause damage with a powered melee attack.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Void damage from combatants

  • Melee Damage Resistance

    Reduces incoming damage from combatants that are at point-blank range.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

  • Void Weapon Surge (x2)

    Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x4)

    +10 Resilience ▲

  • Discipline Mod

    +10 Discipline ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

  • Discipline-Forged

    +3 Discipline ▲

Artifact perks
  • Supernova

    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

  • Squad Goals

    Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.
Armor Charge create

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Armor Charge effect

Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Firepower
Your grenade final blows create Orbs of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...

Devour
Feast on the energy of your defeated foes. ...
Finishers

Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Bastion
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
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