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Arc Hunter

Quick links
Added
12 Jun 2023 (Season of the Deep - S21)
Activities
PvE
Nightfalls

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Shinobu's Vow

    Gauntlets Improves Skip Grenade, and you gain an additional Skip Grenade charge. Skip Grenade returns energy when it damages enemies.

Weapons
  • Quicksilver Storm

    Auto Rifle Landing multiple hits turns your next shot into a homing micro-rocket.

Abilities
  • Skip Grenade

    A grenade that splits upon impact, creating multiple projectiles that seek targets.

  • Disorienting Blow

    Striking a target with this melee ability blinds them and amplifies you.

  • Gathering Storm

    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Aspects
  • Flow State

    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

  • Tempest Strike

    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Amplitude

    Rapidly defeating targets while you are amplified creates an Orb of Power.

Armor mods

Helmet armor mods

  • Harmonic Siphon

    Rapid Arc weapon final blows create an Orb of Power

  • Heavy Ammo Finder (x2)

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Kinetic Loader

    Increases reload speed of Kinetic weapons.

  • Grenade Kickstart (x2)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

  • Arc Resistance (x2)

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Arc Scavenger

    Arc weapons get bonus reserves when picking up ammo used by that weapon.

  • Arc Holster

    Gradually reloads your stowed Arc weapons over time.

Class item armor mods

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

  • Proximity Ward

    Gain a powerful overshield while performing your finisher.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Discipline Mod

    +10 Discipline ▲

  • Minor Strength Mod

    +5 Strength ▲

  • Mobility Mod (x2)

    +10 Mobility ▲

  • Recovery Mod

    +10 Recovery ▲

Artifice armor mods

  • Mobility-Forged

    +3 Mobility ▲

  • Recovery-Forged

    +3 Recovery ▲

  • Discipline-Forged

    +3 Discipline ▲

Breakdown

Orb generation

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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