Gauntlets Improves Skip Grenade, and you gain an additional Skip Grenade charge. Skip Grenade returns energy when it damages enemies.
Gauntlets Improves Skip Grenade, and you gain an additional Skip Grenade charge. Skip Grenade returns energy when it damages enemies.
Auto Rifle Landing multiple hits turns your next shot into a homing micro-rocket.
A grenade that splits upon impact, creating multiple projectiles that seek targets.
Striking a target with this melee ability blinds them and amplifies you.
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Defeating a jolted target creates an Ionic Trace.
Your Arc grenades jolt targets. -10 Discipline ▼
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
Rapidly defeating targets while you are amplified creates an Orb of Power.
Rapid Arc weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Increases reload speed of Kinetic weapons.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Gradually reloads your stowed Arc weapons over time.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Gain a powerful overshield while performing your finisher.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+5 Strength ▲
+10 Mobility ▲
+10 Recovery ▲
+3 Mobility ▲
+3 Recovery ▲
+3 Discipline ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.