Illegally Modded Holster – Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
Abilities
Golden Gun: Deadshot
Super Ability
Radiant
Ignition
Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light.
Causing Solar ignitions while your Super is active refunds a Golden Gun round.
Benefits from being radiant.
Incendiary Grenade
Solar Grenade
Scorch
Ignition
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Knife Trick
Solar Melee
Scorch
Ignition
Throw a fan of flaming knives that scorch targets on hit.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Gunpowder Gamble
Scorch
Ignition
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times.
Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Combustion
Firesprite
Ignition
+10 Strength â–²
Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline â–²
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Ember of Resolve
Cure
Solar grenade final blows cure you.
Armor mods
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Kinetic Loader
Increases reload speed of Kinetic weapons.
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Harmonic Reserves(x2)
Increases the amount of ammo you can carry for Solar weapons
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Ember of Resolve
Solar grenade final blows cure you.
Defeating an enemy
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Cure
You are healed in a burst of mending Solar Light.
Ember of Resolve
Solar grenade final blows cure you.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Golden Gun: Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.