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Arc (id: 3rmplfy)

Arc Hunter

Quick links
Youtube -> DIM ->
Added
03 Dec 2023 (Season of the Wish - S23)
Activities
Solo

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments

Armor mods

Helmet armor mods
Arms armor mods
Chest armor mods
Leg armor mod
Class item armor mods
Keywords
Ionic trace
Blind
Jolted
Amplified
Details ↓
Exotic
  • Lucky Pants
    Leg Armor
    Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your subclass energy type, each hit from that Hand Cannon increases the damage of the next shot for a short time against a combatant. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Weapons
  • Malfeasance
    Hand Cannon
    Explosive Shadow – Shoot tainted slugs that burrow into combatants. Stacking enough slugs causes them all to explode, stunning surviving combatants. Strong against Unstoppable Champions.
  • Dead Weight
    Shotgun
    Rapid-Fire Frame – Fires full auto with deeper ammo reserves. Faster reload when weapon is empty.
  • Cataphract GL3 (Adept)
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Gathering Storm
    Super Ability
    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Aspects
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Ions
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Shock
    Your Arc grenades jolt targets. -10 Discipline ▼
  • Spark of Resistance
    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
  • Spark of Amplitude
    Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods

Helmet armor mods

  • Dynamo
    Reduces Super cooldown when using your class ability near targets.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Fastball
    Increases grenade throw distance.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Arc damage from combatants
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge (x3)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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