21 May 2024 (Season of the Wish - S23)

build assalto furioso bighe

Void Hunter
PvE

21 May 2024 (Season of the Wish - S23)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Void breach
Devour
Invisibility
Suppression
Volatile
Weaken
Exotic
  • Orpheus Rig
    Leg Armor
    Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Weapons
  • Buried Bloodline
    Sidearm
    Hungering Quarrel – Double fires tracking bolts. Landing bolts leeches health from the target.
  • Pardon Our Dust
    Grenade Launcher
    Lightweight Frame – One-shot handheld Grenade Launcher with remote detonation. [Shoot] : Fire; release to detonate.
  • Commemoration
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Shadowshot: Deadfall
    Super Ability
    Weaken
    Suppression
    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Snare Bomb
    Void Melee
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Vanishing Step
    Invisibility
    Dodging makes you invisible.
  • Stylish Executioner
    Invisibility
    Weaken
    Suppression
    Volatile
    Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Fragments
  • Echo of Reprisal
    Final blows when surrounded by combatants grant Super energy.
  • Echo of Instability
    Volatile
    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
  • Echo of Harvest
    Void Breach
    Weaken
    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
  • Echo of Starvation
    Devour
    Void Breach
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Dynamo
    Reduces Super cooldown when using your class ability near targets.
  • Harmonic Siphon
    Rapid Void weapon final blows create an Orb of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Void damage from combatants
  • Harmonic Reserves
    Increases the amount of ammo you can carry for Void weapons
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Insulation
    Reduces class ability cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Flame, Fiber, and Freeze
    Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Wished into Being
    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Firepower
Your grenade final blows create Orbs of Power.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Orpheus Rig
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. ...
Class Ability cooldown

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Firepower
Your grenade final blows create Orbs of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Vanishing Step
Dodging makes you invisible.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

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