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Equipped 7/1/2023, 10:51:17 AM

Solar Hunter

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Added
05 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Young Ahamkara's Spine

    Gauntlets Increases Tripmine Grenade duration and blast radius. Gain Tripmine Grenade energy from ability final blows.

Weapons
  • Traveler's Chosen

    Sidearm Final blows with this weapon grant stacks of Gathering Light. [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.

Abilities
  • Tripmine Grenade

    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

  • Golden Gun - Deadshot

    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.

  • Knife Trick

    Throw a fan of flaming knives that scorch targets on hit.

Aspects
  • Knock 'Em Down

    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

  • On Your Mark

    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.

Fragments
  • Ember of Ashes

    You apply more scorch stacks to targets.

  • Ember of Searing

    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

  • Ember of Combustion

    Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength ▲

  • Ember of Beams

    Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲

  • Ember of Resolve

    Solar grenade final blows cure you.

Armor mods

Helmet armor mods

  • Harmonic Targeting (x2)

    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons

  • Kinetic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Kinetic Loader

    Increases reload speed of Kinetic weapons.

Chest armor mods

  • Unflinching Kinetic Aim

    Reduces flinching from incoming fire while aiming a Kinetic weapon.

  • Unflinching Harmonic Aim

    Reduces flinching from incoming fire while aiming a Solar weapon

Leg armor mods

  • Innervation (x2)

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Solar Holster

    Gradually reloads your stowed Solar weapons over time.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Mobility Mod (x3)

    +10 Mobility ▲

  • Recovery Mod (x2)

    +10 Recovery ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Overcharged Armory

    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Ability cooldown

Traveler's Chosen
... [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Traveler's Chosen
... [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.

Young Ahamkara's Spine
... Gain Tripmine Grenade energy from ability final blows.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Traveler's Chosen
Final blows with this weapon grant stacks of Gathering Light. ...

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Techeun's Regalia Vest
Generate Awoken Favors with fewer final blows. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Ember of Resolve
Solar grenade final blows cure you.

Young Ahamkara's Spine
... Gain Tripmine Grenade energy from ability final blows.
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Cure

You are healed in a burst of mending Solar Light.

Ember of Resolve
Solar grenade final blows cure you.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Golden Gun - Deadshot
... Benefits from being radiant.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Golden Gun - Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
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