Leg Armor
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weapons
Wish-Ender
Combat Bow
While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against Barrier Champions.
Abilities
Marksman's Dodge
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
Silkstrike
Weave a vicious rope dart and tear through your targets.
[Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode.
[Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you.
: Use the grapple to move forward quickly.
Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Aspects
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Widow's Silk
You have an additional grenade charge.
Your Grappling Hook creates a Grapple Tangle at the grapple point.
Fragments
Thread of Binding
Super final blows emit a suspending burst from the target.
+10 Resilience ▲
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Defeating suspended targets grants class ability energy.
Armor mods
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Arms armor mods
Kinetic Loader
Increases reload speed of Kinetic weapons.
Arc Loader
Increases reload speed of Arc weapons.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Arc Resistance(x2)
Reduces incoming Arc damage from combatants.
Leg armor mods
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc Scavenger
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Time Dilation
Your decaying Armor Charge has a longer duration.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
General armor mods
Minor Recovery Mod
+5 Recovery ▲
Discipline Mod(x3)
+10 Discipline ▲
Minor Resilience Mod
+5 Resilience ▲
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
...
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Thread of Mind
Defeating suspended targets grants class ability energy.
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Thread of Mind
Defeating suspended targets grants class ability energy.
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown
Thread of Generation
Dealing damage generates grenade energy. ...
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Thread of Binding
Super final blows emit a suspending burst from the target. ...
Defeating an enemy
Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...
Thread of Mind
Defeating suspended targets grants class ability energy.
Suspend
...
Suspended targets unwind into a Tangle when defeated.
Sever
...
Severed targets unwind into a Tangle when defeated.
Unravel
...
Unraveled targets unwind into a Tangle when defeated.
Keywords
Suspend
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned.
Suspended targets unwind into a Tangle when defeated.
Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Thread of Binding
Super final blows emit a suspending burst from the target. ...
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Thread of Mind
Defeating suspended targets grants class ability energy.
Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
Sever
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced.
Severed targets unwind into a Tangle when defeated.
Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets.
Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them.
Unraveled targets unwind into a Tangle when defeated.
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.