02 Jan 2025 (Episode: Revenant - S25)

strand tracer

Strand Hunter

02 Jan 2025 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Woven mail
Tangle
Unravel
Sever
Suspend
Exotic
  • Foetracer
    Helmet
    Relentless Tracker – Damaging a powerful combatant or Guardian with an ability temporarily increases weapon damage of the same type. Defeating that marked target with damage that matches the element creates an elemental pickup.
Weapons
  • Final Warning
    Sidearm
    All at Once – Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with increased stability on trigger release. Hitting a marked target with a fully charged burst will unravel them.
  • VS Velocity Baton
    Grenade Launcher
    Area Denial Frame – Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
  • Wicked Sister
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Silkstrike
    Super Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Shackle Grenade
    Strand Grenade
    Suspend
    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
  • Threaded Spike
    Strand Melee
    Sever
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press [Melee] just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Whirling Maelstrom
    Tangle
    Unravel
    Destroying a Tangle will weave a violent, writhing mass of Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
  • Ensnaring Slam
    Suspend
    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Fragments
  • Thread of Isolation
    Sever
    Landing rapid precision hits emits a severing burst from the target.
  • Thread of Continuity
    Suspend
    Sever
    Unravel
    Suspend, unravel, and sever effects applied to targets have increased duration.
  • Thread of Warding
    Woven Mail
    -10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
  • Thread of Wisdom
    Suspend
    Defeating suspended targets creates an Orb of Power.
Armor mods

Helmet armor mods

  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Harmonic Siphon
    Rapid Strand weapon final blows create Orbs of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance (x2)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Harmonic Scavenger
    Strand weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Powerful Attraction (x2)
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Brain Freeze
    Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already. Weapons with the Dark Ether Reaper origin trait deal more damage to frozen combatants.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Breechloaded Grenade Launcher
    Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • The Thick of It
    Rapid final blows, while surrounded, grant you Armor Charge. BOOST: While you are surrounded, your weapons have increased handling. Swords gain increased charge rate.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
  • Curative Orbs
    BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
  • Armor of Eramis
    BOOST: Increase radius and strength of this freezing burst. While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
  • Hail The Storm
    BOOST: Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power

Thread of Wisdom
Defeating suspended targets creates an Orb of Power.

Curative Orbs
... The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.

Curative Orbs
BOOST: Picking up an Orb of Power, an Elemental pickup, or a Tangle grants you a small amount of health. ...
Armor Charge create

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power

The Thick of It
Rapid final blows, while surrounded, grant you Armor Charge. ...
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Thread of Wisdom
Defeating suspended targets creates an Orb of Power.

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Foetracer
... Defeating that marked target with damage that matches the element creates an elemental pickup.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Sever
... Severed targets unwind into a Tangle when defeated.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Whirling Maelstrom
Destroying a Tangle will weave a violent, writhing mass of Strand fibers. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Thread of Isolation
Landing rapid precision hits emits a severing burst from the target.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Thread of Wisdom
Defeating suspended targets creates an Orb of Power.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...

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