0

Orpheus Hunter S21

Void Hunter

Quick links
Added
09 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Orpheus Rig

    Leg Armor Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.

Weapons
  • Wish-Ender

    Combat Bow While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against Barrier Champions.

Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Snare Bomb

    Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

  • Shadowshot: Deadfall

    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Aspects
  • Trapper's Ambush

    Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

  • Vanishing Step

    Dodging makes you invisible.

Fragments
  • Echo of Expulsion

    Void ability final blows cause targets to explode. +10 Intellect ▲

  • Echo of Persistence

    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼

  • Echo of Harvest

    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼

  • Echo of Starvation

    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼

Armor mods

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Font of Focus

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time.

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge (x2)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Font of Agility

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to mobility while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Font of Restoration

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Minor Recovery Mod

    +5 Recovery ▲

  • Minor Mobility Mod (x2)

    +5 Mobility ▲

  • Mobility Mod

    +10 Mobility ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

Artifact perks
  • Supernova

    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

  • Squad Goals

    Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

  • Unto the Breach

    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Protective Breach

    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Nightstalker
...Defeating tethered targets creates Orbs of Power.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Focus
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Font of Agility
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Font of Restoration
... You gain a bonus to recovery while you have any Armor Charge. ...

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...

Font of Focus
... You gain a bonus to discipline while you have any Armor Charge. ...

Font of Agility
... You gain a bonus to mobility while you have any Armor Charge. ...
Ability cooldown

Orpheus Rig
Provides ability energy for each target tethered by Deadfall anchors. ...

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Echo of Expulsion
Void ability final blows cause targets to explode. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Nightstalker
...Defeating tethered targets creates Orbs of Power.

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Devour
Feast on the energy of your defeated foes. ...
Finishers

Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

Vanishing Step
Dodging makes you invisible.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
... Weakens targets on detonation.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. ...

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Top