A grenade that splits upon impact, creating multiple projectiles that seek targets.
A grenade that splits upon impact, creating multiple projectiles that seek targets.
Striking a target with this melee ability blinds them and amplifies you.
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Defeating a jolted target creates an Ionic Trace.
Your Arc grenades jolt targets. -10 Discipline ▼
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Rapid Kinetic weapon final blows create an Orb of Power.
Gain bonus Super energy on grenade kills.
Increases the drop chance of Heavy ammo on kill.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Breaking a combatant's shield with the matching damage type grants you Armor Charge.
Your grenade final blows create Orbs of Power.
Reduces incoming area-of-effect damage from combatants.
Reduces incoming damage from combatants that are at long range.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Reduces all ability cooldowns when using your class ability near targets.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+10 Recovery ▲
+3 Resilience ▲
+3 Recovery ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.