13 Sep 2024 (Episode: Echoes - S24)

8

Arc Hunter

13 Sep 2024 (Episode: Echoes - S24)

Quick Look

Details

Exotic
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Exotic
  • Gifted Conviction
    Chest Armor
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
Abilities
  • Gathering Storm
    Super Ability
    Jolted
    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Spark of Ions
    Ionic Trace
    Jolted
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    Amplified
    Blind
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
Armor mods

Helmet armor mods

  • Special Ammo Finder (x2)
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon
    Rapid Arc weapon final blows create an Orb of Power

Arms armor mods

  • Harmonic Dexterity
    Faster ready and stow speed for Arc weapons
  • Fastball
    Increases grenade throw distance.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Elemental Charge
    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Arc Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Utility Kickstart (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Empowered Finish
    Finisher final blows grant you 1 temporary Armor Charge when you have none.

Breakdown

Orb generation

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Final blows

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

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