08 Mar 2025 (Episode: Heresy - S26)

Tommy RDM Trials Destruction!

Solar Hunter

08 Mar 2025 (Episode: Heresy - S26)

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Summary

This build makes you unstoppable and able to peek for longer while devastating the enemy!

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chest
Legs
Class items
Stats suggestion
100 100 100
Keywords
Cure
Radiant
Restoration
Ignition
Scorch
Exotic
  • Radiant Dance Machines
    Leg Armor
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
Weapons
  • Tommy's Matchbook
    Auto Rifle
    Ignition Trigger – Sustained fire with this weapon overheats it, increasing damage but burning the user.
  • Critical Anomaly (Adept)
    Sniper Rifle
    Aggressive Frame – High damage, high recoil.
  • Hammerhead
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Healing Grenade
    Solar Grenade
    Restoration
    Cure
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Weighted Throwing Knife
    Solar Melee
    Scorch
    Ignition
    Throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
  • Acrobat's Dodge
    Class Ability
    Radiant
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Char
    Scorch
    Ignition
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Benevolence
    Restoration
    Cure
    Radiant
    -10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Harmonic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons
  • Harmonic Siphon
    Rapid Solar weapon final blows create an Orb of Power
  • Stasis Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Harmonic Dexterity
    Faster ready and stow speed for Solar weapons
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Harmonic Loader
    Increases reload speed of Solar weapons

Chest armor mods

  • Unflinching Stasis Aim (x2)
    Reduces flinching from incoming fire while aiming a Stasis weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Harmonic Holster
    Gradually reloads your stowed Solar weapons over time
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Radiant Dance Machines
... Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Weighted Throwing Knife
... Precision final blows with this knife immediately recharge your class ability.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.

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