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The Unkillable Threadling King (id: y2uwlda)

Strand Warlock

Quick links
DIM ->
Added
14 Apr 2024 (Season of the Wish - S23)
Submitted by
Nino
Summary
PvP but you start the fight with threadlings to clean up and you weavewalk to run if you miss a shot. **Build Credit to Daltnix on youtube**
Notes

Again I found this build on youtube by Daltnix and I love it enough to make me wanna share it to others. I haven't had this much fun in the crucible in a while and recommend it to everyone!

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmet
Arms
Chest
Legs
Class items
Stats suggestion
20 60 100 40 60 100
Keywords
Threadling
Unravel
Details ↓
Explanation

When it comes to Arcane Needle, charge 2 builds faster than charge 1, and charge 3 builds faster than charge 2. The goal is to always stay above a full melee charge, so you can weavewalk on command.

The best part about this build is that you can play super aggressive and go pretty unpunished. Your rift also serves as a defense tool against shotgun rushes as it spawns 3 threadlings plus whatever you have perched. You do not need to leave weavewalk to rift you can rift out of weavewalk and spawn up to 8 threadlings if you have 5 already perched. With thread of evolution they do 39 dmg so its great for cleaning up.

Gameplay Loop

Start the game a bit slow, let your melee charges build up. Weavewalk until you have 3-4 threadlings before entering any fight, as they will chase whoever you are shooting. If you find yourself losing the fight, weavewalk, heal and try again.

Requirements

100 recovery and 100 strength are a must. Recovery to minimize regen time, strength to guarantee weavewalk uptime. 60-70 resilience is a sweet spot to make sure you don't die quicker to one less bullet from target lock AR's for example. Discipline as high as you can, but thread of generation helps a ton with that. I play trials so I like my intellect high, but whatever it's at at that point is probably fine if you want to use this build in more casual settings.

Exotic
  • Eye of Another World
    Helmet
    Cerebral Uplink – Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abilities. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • Thorn
    Hand Cannon
    Mark of the Devourer – Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants.
Abilities
  • Needlestorm
    Super Ability
    : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
  • Arcane Needle
    Melee
    Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Threadling Grenade
    Strand Grenade
    A woven projectile that reweaves itself into Threadlings while in flight.
Aspects
  • Weavewalk
    : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave. While in the weave, your melee energy is drained and you generate perched Threadlings over time.
  • Weaver's Call
    Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Fragments
  • Thread of Generation
    -10 Discipline ▼ Dealing damage generates grenade energy.
  • Thread of Propagation
    +10 Strength ▲ Powered melee final blows grant your Strand weapons Unraveling Rounds.
  • Thread of Evolution
    Threadlings travel farther and deal additional damage. +10 Intellect ▲
Armor mods

Helmet armor mods

  • Kinetic Targeting (x2)
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Fastball
    Increases grenade throw distance.

Chest armor mods

  • Unflinching Kinetic Aim (x2)
    Reduces flinching from incoming fire while aiming a Kinetic weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown

Thread of Generation
... Dealing damage generates grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Weavewalk
: Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. ... While in the weave, your melee energy is drained and you generate perched Threadlings over time.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Thread of Propagation
... Powered melee final blows grant your Strand weapons Unraveling Rounds.
Defeating an enemy

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadling... Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

Weaver's Call
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...

Thread of Propagation
... Powered melee final blows grant your Strand weapons Unraveling Rounds.
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