06 Jun 2024 (Episode: Echoes - S24)
06 Jun 2024 (Episode: Echoes - S24)
I am not liable for any Self-Injuries imposed upon you due to explosions.
Rockets are cool, right? They make big booms, and deal big damage! But you know what isn't cool? Having enemies run away from the explosion, and potentially still shooting at you! We put Drengr's Lash on so no longer will you have to deal with enemies shooting back while Mini Rockets CRUISE through the air! We can't just have rockets flying through the air though. That's why we used an Fragment that grants Unraveling Rounds on kills. Along with this, put on Shield Toss, and not only will you be granting yourself Unraveling Rounds, you will also be granted Overshields! We also put on an Fragment that makes light abilities deal more damage to enemies with Darkness Debuffs. But i'm not done yet! The shield will ALSO generate light energy for Transcendence, so why not speed up the process. Put on the fragment that provides bonus light energy for killing enemies affected by Darkness Debuffs. So, not only would you get bonus energy from any enemy you killed from the Shield Toss, you would also get energy from any enemy you UNRAVEL. But if you really wanna keep up Strand Uptime, put on the Fragment that makes enemies emit a Severing Pulse after rapid precision hits! But maybe the severs, the unravels, the rockets, and suspends still make the enemy post a risk. Want more overshield? Equip the fragment that gives you a buff based on your Super, because we will be running Twilight Arsenal! Great Damage, and Usable Axes if you are still in that tough spot! From there, you can really pick one other fragment/aspect. I went with diamond lances, to make my enemies not moves after they get unsuspended, and I picked the fragment that makes enemies nearby be afflicted by a status effect based on your Super, so I can have Volatile too! If you dont run a strand primary, just take off Unraveling Rounds and swap it for something else.
Suspend enemies with Barrier, Kill Suspended Enemies with Shield for Overshields, Unraveling Rounds and Increased Light Transcendence, Sever Enemies for remaining light required, Cast Barrier for Rockets and Suspend, Rinse and Repeat. Oh, and make sure you have mods that generate orbs of power!
Prismatic
Aspects with descriptions listed above
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.