12 Feb 2025 (Episode: Heresy - S26)

Explosive Dance Machines

Prismatic Hunter

12 Feb 2025 (Episode: Heresy - S26)

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Summary

The single most BROKEN F**NG BUILD i have ever touched…… simple to use any idiot can turn their brain off and run it….Jump, use Ascension, get Amplified, run around, GL the floor, and finish with Last Word. Then, dodge to proc Radiant, get a kill or two, proc Ascension again, rinse, repeat, and abuse. Get invis on kills. Get Radiant on dodge. Get Amplified to escape using Ascension. Explosive Personality deals extra damage & buffs primary weapon damage. Auto-Loading Holster makes reloading easier. This is so broken. MY GOD. Why is this meta a thing? I’m posting this so it spreads like cancer and Bungie nerfs the sht out of it.

Notes

╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ Notes This build is highly abusable—hence why it’s getting attention. GL splash damage guarantees easy Last Word follow-ups. Positioning is crucial—use Ascension & Amplified to dodge engagements or chase enemies down. Combines mobility, damage buffs, and reload efficiency for minimal downtime. It will probably be nerfed soon, so enjoy it while it lasts.

i need to go take a shower posting this Sh** made me feel so dirty… enjoy TRIALS P*tos 😂😂😂😂✌🤷‍♂️🤷‍♂️ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Stats suggestion
100 100 100
Explanation

╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ Explanation This meta abuses multiple overlapping buffs to keep you mobile, hard to hit, and constantly dealing high damage. The core mechanics rely on:

Ascension providing insane speed & repositioning. Amplified granting faster movement after using Ascension. Explosive Personality buffing primary weapon damage. Dodge proccing Radiant for extra weapon damage. Invisibility on kills making you harder to track. Auto-Loading Holster reducing reload downtime. Each piece feeds into the next, creating an endless combat loop that makes you fast, high-damage, and hard to counter. ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮

Gameplay Loop

╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ Jump & Activate Ascension

Gain Amplified for increased mobility. Use Ascension to position aggressively. Engage with Grenade Launcher

Explosive Personality for AoE damage. Buffs primary weapon damage for follow-up kills. Finish with Last Word

Clean up weak enemies. Take advantage of increased weapon swap speed. Dodge for Radiant Buff

Gain Radiant for extra weapon damage. Reset Ascension cooldown (if applicable). Continue Kill Streak

Secure more kills to proc invisibility. Stay mobile using Amplified from Ascension. Reload with Auto-Loading Holster

Avoid downtime between engagements. Repeat the Cycle

Abuse the synergy until Bungie nerfs it.

╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮ ╭∩╮( ͡⚆ ͜ʖ ͡⚆)╭∩╮

Keywords
Ionic trace
Amplified
Darkness debuffs
Light debuffs
Transcendence
Radiant
Firesprite
Stasis shard
Tangle
Void breach
Invisibility
Jolted
Ignition
Freeze
Shatter
Unravel
Weaken
Exotic
  • Radiant Dance Machines
    Leg Armor
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
Weapons
  • The Last Word
    Hand Cannon
    Fan Fire – This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy.
  • Explosive Personality
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
  • Cataphract GL3 (Adept)
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Storm's Edge
    Arc Super | Light Ability
    Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.
  • Acrobat's Dodge
    Class Ability
    Radiant
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Snare Bomb
    Void Melee | Light Ability
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
Aspects
  • Stylish Executioner
    Invisibility
    Light Debuffs
    Darkness Debuffs
    Weaken
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Ruin
    Ignition
    Freeze
    Shatter
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Honor
    Firesprite
    Ionic Trace
    Void Breach
    Stasis Shard
    Tangle
    +10 Strength ▲ Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Devotion
    Transcendence
    Darkness Debuffs
    +10 Strength ▲ Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Special Ammo Finder (x2)
    Increases the drop chance of Special ammo upon defeat of an opponent.
  • Harmonic Siphon

Arms armor mods

  • Solar Loader
    Increases reload speed of Solar weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.

Chest armor mods

  • Unflinching Kinetic Aim (x2)
    Reduces flinching from incoming fire while aiming a Kinetic weapon.

Leg armor mods

  • Kinetic Holster
    Gradually reloads your stowed Kinetic weapons over time.
  • Solar Holster (x2)
    Gradually reloads your stowed Solar weapons over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Void Flux
    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling.
  • Disruptor Spike
    Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
  • Hold the Line
    While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.
  • Deep Alchemy
    Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.

Breakdown

Orb generation

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.
Final blows

Radiant Dance Machines
... Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Harmonic Siphon

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Facet of Devotion
... Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. ...

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Weaken

The target takes increased damage and has their movement speed slowed.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

Stylish Executioner
... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Facet of Honor
+10 Strength ▲ Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Light debuffs

Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Facet of Honor
+10 Strength ▲ Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.
Stasis shard

A small shard of Stasis matter that can be collected to restore melee energy.

Facet of Honor
+10 Strength ▲ Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Facet of Devotion
+10 Strength ▲ Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Facet of Honor
... Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Devotion
... Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Shatter

When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Facet of Honor
+10 Strength ▲ Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type.

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