nonstop blinding and healing grenades to clear everything that moves
28 Oct 2024 (Episode: Revenant - S25)
28 Oct 2024 (Episode: Revenant - S25)
nonstop blinding and healing grenades to clear everything that moves
Just spam those abilities!!
Throw both your grenades to get a full overshield then throw your threaded spike to get some grenade energy back. You then use your ascension to kill ads while also giving amplified so that Ex Diris will get more blinding moths out. Then Gunpowder Gamble should be charged which you can throw to get more health and orbs to recharge everything again.
Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target takes increased damage and has their movement speed slowed.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Light buffs include Amplified, Bolt Charge, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.
You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.
You are healed in a burst of mending Solar Light.
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
A small shard of Stasis matter that can be collected to restore melee energy.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.
Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Darkness buffs include Frost Armor and Woven Mail.
You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.