15 Nov 2024 (Episode: Revenant - S25)
15 Nov 2024 (Episode: Revenant - S25)
Weapon Choices
1. Kinetic Slot - *Riptide* - I feel like this needs no explanations to those in the know. Chill clip is crazy good. And I spent like 5 days of my life grinding for a godroll in Crucible. Finally a build that really lets it shine. Stasis synergies to freeze and blow up enemies, or deal with 2/3 of the champion types in the game. Talk about Legendary weapons that feel like exotics. Its too good. **NOTE** Riptide is supposed to only apply 40 slow stacks per shot, but it seems that they have it coded strangely for the Rapid Fire Frame nerfs. You can Freeze with WIthering Blade or Winter's Shroud (50 slow stacks) + One Chill Clip shot (40? slow stacks), which shouldn't freeze, but it does. I've been abusing this for quick freezes for bonus damage, and it's very potent.
2. Energy Slot - *BxR-55 Battler* - Demolitionist + Incandescent on a classic weapon. Demolitionist feeds into our Grenade energy, and gets easy reloads from grenade/GPG spamming. Added bonus of having no ADS requirements for accuracy, for more fluid game-play with ability spam. If you detonate your GPG with this weapon, any kills will generate additional grenade energy via Demolitionist. This really improves the amount of grenades we can put out, and ensures we hardly have to reload the weapon.
3. Heavy Weapon - *Dragon's Breath* - One of the highest per shot damage heavy weapons in the game. Massive synergy with *Facet of Ruin* via doubling ignition size. Nearby Ignitions via Incandescent, *Gunpowder Gamble*, and *Scatter Grenade* also boost the rate at which the passive stacks. If its scary, shoot this down its throat when the passive is stacked to x5. Make sure to have Radiant proc'd via Charged Melee attacks before firing this off, and try to save your Grenades/Gunpowder Gambles/Prismatic Grenades for AFTER rocket shots, to ramp the passive and reload the weapon faster.
**Primary/Energy Slot Alternatives**
1. *No Hesitation* - This weapon provides unparalleled team utility and survival. 5 seconds of Recovery for you, and nearby allies when you proc Physic and Support Frame. Yet another Legendary weapon that feels better than most Exotics. **NOTE** This weapon is PURELY for group based game-play. If you are playing solo/Lost Sectors, etc, swap this out for a Heal Clip/Demolitionist + Incandescent weapon.
2. *Heliocentric QSc* - Heal Clip/Incandescent option.
3. *Adhoratative* - Can roll Attrition orb/Heal Clip + Incandescent, orb generation equates to survival and more cooldown for the build. If I had one, I'd test it out. Sadly I do not.
4. *Nullify* - Can roll with Heal Clip + Incandescent/Chaos Reshaped. Chaos Reshaped would add a lot of survival to the build, losing Incandescent would hurt GPG stacks and add clear slightly, but overall I think the additional bump in survival might be worth it in GM content.
**Special/Kinetic Slot Alternatives**
1. *Critical Anomaly* - Chill Clip + Chaos Reshaped is a very potent roll. Also has the added bonus of giving us a weapon that's better suited into fighting Tormentors.
2. *Lingering Dread* - Chill Clip + Ambitious Assassin can make for a suitable replacement for Riptide, it also benefits from current seasonal grenade mods.
3. *Lost Signal* - Auto Loading Holster + Vorpal/Demolitionist would be my recommendation to anybody who lacks access to any of the aforementioned Chill clip weapons. Seasonal GL synergy, good add clear, and builds Darkness bar very quickly.
**Exotic Alternatives**
1. *Parasite* - Great synergy with the easy add clear to stack up x20 quickly. Some bosses like to run at you, making *Dragon's Breath* risky. This makes for a *generally* safer alternative. Also benefits more heavily from enemies being frozen, as the damage is instant with up to a 3.75x multiplier at x20 stacks.
2. *Whisper of The Worm* - Mostly here for situations where you need the range, or where explosive based weaponry is bad (Namely against Tormentor heavy content).
Boss Damage Rotation
**NOTE** Prismatic form is a MAJOR part of our boss damage rotations. Try and save Prismatic for damage phases on bosses if/when possible. We have plenty of ability spam to deal with 90% of add clear situations. Prioritize using your Ultimate in situations you feel overwhelmed over Prismatic, if you KNOW you will be fighting a boss soon/moving to its next phase.
1. Fire off Ultimate to tether, suppress, and weaken enemies.
2. Throw Charged Melee to proc Radiant, Fire off a *Dragon's Breath* rocket, followed by your grenade and/or gunpowder gamble. Since Ignitions cause *Dragon's Breath* passive to ramp faster, we want to save grenades for AFTER shooting the rocket ideally.
3. Enable Prismatic form, and throw a grenade, followed by two charged melees to activate radiant, and briefly freeze the enemy. Since Prismatic grenades cook a while, the Ignition should be timed for after the next Rocket.
4. Fire your second *Dragon's Breath* rocket, followed by a grenade, and melee. Make sure to dodge off cooldown to build up Inmost Light stacks to further your Radiant ability spam, even if you aren't in range of *Gambler's Dodge*/*Winter's Shroud*.
5. Prioritize fully charged Rockets, followed by prismatic Ability spam, and fill with Auto-Loading/Chill Clip *Riptide* between rockets to freeze the enemy for the Rocket detonations. Always try and use your grenade/gunpowder gamble AFTER rocket shots to reload your Rocket and build stacks faster.
Exotic Class Item
Spirit of Inmost Light + Spirit of Cyrtarachne is the basis of this build. The combination is quite potent, and it's the cloak I hunted for several months. Spirit of Inmost Light allows for an immense level of ability spam, and Cyrtarachne gives us a massive bump to our survivability.
Fragment Choices
1. *Hope* - More Class Ability recovery for having a light buff active (radiance / void overshield). Pretty straightforward, we want our dodge more often to feed our melee, and Inmost Light loop.
2. *Dawn* - Powered Melee Attacks make you Radiant. Since we have nearly unlimited abilities, we have basically 100% uptime on Radiant. More damage.
3. *Purpose* - Orb of Power provides elemental buff, in our case, Void Overshield. This is for survival purposes, 70% DR from the Shield is immense, and contributes massively to the DR formula. See **Damage Reduction** for a detailed explanation.
4. *Ruin* - Increase the Size and Damage of Ignitions, and Stasis Shatters. The build is based almost entirely around this fragment. I've wanted a Stasis/Solar setup like this for ages.
5. *Balance* - Rapid Light kills = Melee Energy, Rapid Dark kills = Grenade energy. Feeds into the Inmost Light loop. The build mostly kills with Light damage via Grenades and Solar Primary weapon Ignitions. This gives us more Melee energy to spam them to give us more Grenade energy. Great feedback loop.
6. *Protection* - 15% Damage Reduction while surrounded. Build is already very survivable, while we are very diminished with our DR returns, the amount of Effective HP gained from adding more DR at this point starts to reach pretty wild numbers.
Aspects
1. *Gunpowder Gamble* - Ability Kills and Kills against debuffed targets charge an Ignition Grenade. Massive part of why this build is so potent synergy-wise. Additional Grenade casts to provide uptime of Cyrtarachne and give more Inmost light Stacks.
2. *Winter's Shroud* - Dodging Slows Nearby Targets, it also provides 50% DR for ~4 seconds according to the Destiny Data Compendium. Since we get our Melee back from dodges, we can basically instantly Freeze anything in close proximity between the Slow on Dodge + the slow on Withering Blade. Additionally, slowing targets provides increased cooldown reduction to your class ability. Triggered by itself, *Withering Blade*, *Duskfield Grenades* (if equipped), as well as Chill Clip.
Abilities
1. *Gambler's Dodge* - When you dodge near an enemy, we get our melee back. Contributes heavily to Inmost Light loop, and synergizes with "Winter's Shroud".
2. *Triple Jump* - Personal preference, use what you like.
3. *Withering Blade* - Has two charges, slows, provides darkness synergies for building prismatic bars, and for slowing/freezing champions or really anything.
4. *Swarm Grenade* - Stacks up gunpowder gamble more quickly, and is a lot faster at being impactful than *Duskfield Grenades*. That being said, Duskfields are still very potent, and arguably better in higher end content. I would advise swapping to them in any Champion Heavy content.
5. *Shadowshot: Deadfall* - Weaken, damage spread, Suppression, and enables *Void Overshields* via orb pickups.
Gear Mods
1. Head - *Heavy Ammo Finder* x1, *Special Ammo Finder* x1, *Solar Siphon* x1 - Ensures we have ammo for our weapons, Solar siphon provides a LOT of Orbs of Power to fuel our survival, and ability loops. **NOTE** - These mods recquire 9 mod space, you need to sacrifice 100 mobility for 80 mobility to fit most of the mods on this setup. Two additional ranks into mobility only provide 2 seconds of additional cooldown. It's not worth the points.
2. Hands - *Firepower* x1, *Heavy Handed* x1, *Grenade Kickstart* x1 - Lots of orb generation from ability spam, and grenade kickstart to make use of otherwise unutilized armor charges. **NOTE** - Same as above
3. Chest - *Concussive Dampener* x1, *Stasis Reserves* x2 - Survival, and more ammo on *Riptide* for additional chill clip shots.
4. Legs - *Absolution* x1, *Orbs of Restoration* x1, *Orbs of Restoration* x1 - Turns orbs we generate into additional cooldown reduction to feed Inmost light loop. They're the most efficient for the build, as they provide the highest percent reductions to cooldowns. **NOTE** *Orbs of Restoration* is generally a worse option than *Recuperation*, but since we get *Void Overshields* via fragments on orb pickup, the Overshield protects regeneration until broken. So it ends up being the better recovery option for the build.
5. Cloak - *Reaper* x1, *Powerful Attraction* x2 - Orb generation, and 18.5 meter range to pickup orbs of power nearby when you dodge. Not only are orbs survival, but they're a massive contributor to our skill feedback loop, as well as ultimate generation.
1. Use first melee charge to proc Radiant, and prime enemies with slow to build Gunpowder Gamble and proc Inmost Light.
2. Use Grenade/Gunpowder Gamble to proc Cyrtarachne, and repeat every 10 seconds or when available to maintain Inmost light stacks, and Woven Mail.
3. Clear Adds with BxR-55 Battler, keeping in mind that your grenades and GPG will reload the magazine. Additionally, detonating the GPG Ignition with the BxR will proc Demolitionist on kills. Really pumps the grenade spam on the build.
4. Gambler's Dodge when in proximity of enemies to slow them, give yourself Damage Reduction, Refresh Melee, scoop up all Orbs of Power within 18.5 meters via *Powerful Attraction*. Thus giving you massive amounts of cooldown reduction and health regen via Leg Mods, Void Overshield via Fragment, as well as more Inmost Light Stacks. **Note** Void Overshield protects health recovery. so Better Already is a superior recovery option over Recuperation (Generally the better option).
5. Use your Ultimate when there is a major threat surrounded by enemies, or hordes of enemy spawns to deal with. Great crowd control in a pinch, and amplification of AoE damage.
6. Build Prismatic form insanely quickly because you spit out abilities at an immense rate, only to be amplified even more when in prismatic form. You can go an entire Onslaught wave without running out of prismatic energy due to how quickly abilities come out.
7. If its big, bad and scary. Put a Dragon's Breath down it's throat, and watch it cook. If it's a champion, stun them before hand. Make sure to have Radiant up via Powered Melee before firing off a shot. **Note** Check the **Boss Damage Rotation** section under In-Depth Explainations for damage rotation on bosses.
8. Spam Spam Spam, Pew Pew Pew, Hip Fire Support Frame/Physic Heal, Spam Spam Spam, Pew Pew Pew, Profit.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.
Light buffs include Amplified, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.
You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.
You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.
Darkness buffs include Frost Armor and Woven Mail.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.